- This mod works in the current expansion of the game (Dawntrail, v7.0).
- Monk Actions – Minimal VFX
- by Eccleezy Avicii
Included in this release is an all-in-one TextTools (.ttmp2) package, as well as individual TextTools (.ttmp2) files for those who prefer to mix and match specific actions. These files are compatible with both Penumbra and TextTools, and I’ve also provided an all-in-one Penumbra package (.pmp) for convenience.
To preview the full set of animations, please visit:
My vision for this mod was to reimagine the Monk as a more traditional martial artist rather than a breakdancing performer. Expect powerful punches, dynamic kicks, and fluid martial stances—all infused with a touch of Dragon Ball Z flair.
In revising the animations, I focused on delivering impactful strikes rather than the original claw-like swipes that never felt quite right. Every change was made with careful attention to visual and audio elements, always keeping the Monk’s rotation and combat flow in mind.
For those who crave even more spectacle, I’ve included a few optional Masterful Blitz animations that serve as truly dramatic finishers. These additional animations aren’t shown in the preview video, as I created them afterward.
I’ve worked hard to ensure compatibility across all races. However, male Viera are unfortunately broken and do not work as intended due to their unique skeletal structure, resulting in significant leg bone mapping issues. Female Viera are unaffected and will see the animations as intended. Additionally, certain jumps and sidesteps don’t scale perfectly for Lalafells—they execute the same moves but with slightly less height or reach (e.g., Phantom Rush, Elixir Field). If a solution to the male Viera issue is found, I plan to update this mod in the future. I’m also working on creating custom .pap files for Lalafell actions to better scale their movement and enhance the overall experience for those playing as this race.
Overall, I’ve enjoyed the transformative impact this mod brings to the Monk’s gameplay, and I hope it resonates with others as well. My aim is to offer players a more satisfying, visually striking, and dynamic take on the job’s combat style.
In the video I also list the types of adjustments I made to each action, such as…
Minimal FX: reduction in existing visual effects, to declutter the animation
New Effects: new or altered visual effects for the action
New Sound: new or altered audio effects for the action
New Motion: different skeletal animation, some are swapped from other actions, and others were modified using 3D Modeling software.
WE ARE AWARE OF SOME MODS NOT HAVING ANY DOWNLOAD LINKS. The team is working to fix them as soon as possible, please be patient. Additionally, all reports pertaining to virus warning, DT update requests and malicious ads/files from Bunkr/Buzzheavier downloads will be discarded immediately.
See why in our FAQ/Troubleshooting/Host Guide section.